3D platformer in the vein of SEGA's Sonic Adventure.
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blujai831 48a84ac85b
Drafted CallableNode class. Will use later down the line for a much cleaner implementation (or possibly outright elision) of what was previously the UI autoload, which should hopefully fix all those errors about awaiters having disappeared by the time a signal emits or a coroutine returns (if I was interpreting them correctly; I can't remember what they actually said, but it was something to that effect).
2024-01-02 21:47:30 -08:00
autoload/Wait Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
util Drafted CallableNode class. Will use later down the line for a much cleaner implementation (or possibly outright elision) of what was previously the UI autoload, which should hopefully fix all those errors about awaiters having disappeared by the time a signal emits or a coroutine returns (if I was interpreting them correctly; I can't remember what they actually said, but it was something to that effect). 2024-01-02 21:47:30 -08:00
.gitattributes Initial commit. 2023-12-27 12:10:40 -08:00
.gitignore Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
LICENSE.txt Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
icon.svg Created Godot project. 2024-01-02 12:13:14 -08:00
icon.svg.import Created Godot project. 2024-01-02 12:13:14 -08:00
project.godot Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00