stick-the-quick/vfx/basic.gdshader

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shader_type spatial;
#include "res://vfx/util.gdshaderinc"
UNIVERSAL_SOLID_PARAMS
uniform sampler2D image: GROUND_TEXTURE_HINTS, hint_default_white;
void fragment() {
ALBEDO = texture(image, UV).rgb;
UNIVERSAL_SOLID_PROCESSING
}