11 lines
233 B
Plaintext
11 lines
233 B
Plaintext
|
shader_type spatial;
|
||
|
|
||
|
#include "res://vfx/util.gdshaderinc"
|
||
|
|
||
|
UNIVERSAL_SOLID_PARAMS
|
||
|
uniform sampler2D image: GROUND_TEXTURE_HINTS, hint_default_white;
|
||
|
|
||
|
void fragment() {
|
||
|
ALBEDO = texture(image, UV).rgb;
|
||
|
UNIVERSAL_SOLID_PROCESSING
|
||
|
}
|