66 lines
1.9 KiB
Plaintext
66 lines
1.9 KiB
Plaintext
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[gd_resource type="Environment" load_steps=10 format=3 uid="uid://dgy8ovtotble7"]
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[ext_resource type="Shader" path="res://vfx/sky.gdshader" id="1_jkobt"]
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[sub_resource type="Gradient" id="Gradient_p6rt5"]
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offsets = PackedFloat32Array(0.263889, 0.722222)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_2o8v6"]
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noise_type = 3
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seed = 1960
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frequency = 0.03
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jck7k"]
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seamless = true
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color_ramp = SubResource("Gradient_p6rt5")
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noise = SubResource("FastNoiseLite_2o8v6")
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[sub_resource type="Gradient" id="Gradient_8dw3d"]
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offsets = PackedFloat32Array(0.772059, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_63uqp"]
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seed = 2018
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frequency = 0.5
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2t1hi"]
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width = 2048
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in_3d_space = true
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seamless = true
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color_ramp = SubResource("Gradient_8dw3d")
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noise = SubResource("FastNoiseLite_63uqp")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h32qi"]
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shader = ExtResource("1_jkobt")
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shader_parameter/night = 0.0
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shader_parameter/overcast = 0.25
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shader_parameter/windy = 0.25
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shader_parameter/bright = 0.25
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shader_parameter/twist = 0.0
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shader_parameter/psychedelic = 0.0
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shader_parameter/cloud_map = SubResource("NoiseTexture2D_jck7k")
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shader_parameter/star_map = SubResource("NoiseTexture2D_2t1hi")
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[sub_resource type="Sky" id="Sky_ku11v"]
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sky_material = SubResource("ShaderMaterial_h32qi")
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process_mode = 3
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[resource]
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background_mode = 2
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sky = SubResource("Sky_ku11v")
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tonemap_mode = 2
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tonemap_exposure = 0.63
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tonemap_white = 1.5
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ssao_radius = 0.5
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ssao_intensity = 4.0
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ssao_light_affect = 0.25
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sdfgi_bounce_feedback = 0.0
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sdfgi_cascades = 1
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sdfgi_min_cell_size = 1.0
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sdfgi_cascade0_distance = 64.0
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sdfgi_max_distance = 128.0
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glow_blend_mode = 4
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fog_enabled = true
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fog_density = 0.0
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volumetric_fog_density = 0.0
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volumetric_fog_emission = Color(0.552941, 0.588235, 0.921569, 1)
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