stick-the-quick/objects/House/House.tscn

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[gd_scene load_steps=5 format=3 uid="uid://bewrcla86evt3"]
[ext_resource type="PackedScene" uid="uid://ca0j1ydia4kis" path="res://objects/House/House.glb" id="1_w1lmo"]
[ext_resource type="Shader" path="res://vfx/multimat.gdshader" id="2_ug1e6"]
[ext_resource type="Texture2D" uid="uid://hbl5un8xkcyj" path="res://objects/House/House_Texture.png" id="3_ltkkp"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5q02g"]
render_priority = 0
shader = ExtResource("2_ug1e6")
shader_parameter/wet = 0.0
shader_parameter/hue_precision = 0.075
shader_parameter/saturation_threshold = 0.25
shader_parameter/glass_hue = 0.5
shader_parameter/chrome_hue = 0.2
shader_parameter/glow_hue = 0.5
shader_parameter/neon_hue = -1.0
shader_parameter/wax_hue = 0.05
shader_parameter/gloss_hue = -1.0
shader_parameter/image = ExtResource("3_ltkkp")
[node name="House" instance=ExtResource("1_w1lmo")]
[node name="Mesh" parent="." index="0"]
surface_material_override/0 = SubResource("ShaderMaterial_5q02g")