blujai831
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0ad77a03ec
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Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45.
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2025-04-01 12:46:01 -07:00 |
blujai831
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5d45119a26
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Add more test geometry to the test map
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2025-04-01 12:10:45 -07:00 |
blujai831
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50bdf9a044
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Fix wall-slide state falling through floors
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2025-03-31 09:32:10 -07:00 |
blujai831
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1d4dc4b0d4
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Make some more textures
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2025-03-30 22:22:06 -07:00 |
blujai831
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ef18512dc5
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Switch back to compatibility renderer
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2025-03-30 16:22:25 -07:00 |
blujai831
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96e4a109a5
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Refine springboard model, springboard code, and launch state code.
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2025-03-30 15:08:04 -07:00 |
blujai831
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fae190fc53
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Implement untested springboard launch state for character. Fix coyote time too short on wall slide state.
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2025-03-30 13:33:34 -07:00 |
blujai831
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839da45d6d
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Enable triplanar UV1 on map materials so as to preview them.
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2025-03-30 11:04:31 -07:00 |
blujai831
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a91aa22f68
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
blujai831
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f2559cac32
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Respect Godot's arbitrary decision to move things around
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2025-03-29 11:43:44 -07:00 |
blujai831
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e8fc5b600c
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Implement throwing.
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2025-03-29 11:13:11 -07:00 |
blujai831
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8b6cae07c8
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Reorganize project hierarchy to keep all test assets in test directory
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2025-03-29 09:55:22 -07:00 |
blujai831
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3463e09994
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Test and refine carrying item code.
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2025-03-29 02:44:10 -07:00 |
blujai831
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09b25cf945
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Iterate upon controls.
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2025-03-29 02:12:43 -07:00 |
blujai831
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e08206c7c8
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
blujai831
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d902b4a4a8
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Model test map
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2025-03-22 21:37:19 -07:00 |