Commit Graph

14 Commits

Author SHA1 Message Date
blujai831 3b0b3bbaf4
Make skidding happen less often. 2025-03-30 17:16:32 -07:00
blujai831 8fc34c825b
Always count true ground as ground regardless of orientation (no wall-jumping off the floor of the level). Do not consider ceilings walls either. 2025-03-30 16:39:03 -07:00
blujai831 aa5b6db5af
Reduce minimum slope considered steep enough to slide down 2025-03-30 16:28:50 -07:00
blujai831 96e4a109a5
Refine springboard model, springboard code, and launch state code. 2025-03-30 15:08:04 -07:00
blujai831 fae190fc53
Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
blujai831 a91aa22f68
Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
blujai831 74e4e47a68
Fix incorrect syntax when using NodePath for property paths 2025-03-29 11:45:10 -07:00
blujai831 0513c3a3a6
Disable mouse controls when the game window is embedded in the editor 2025-03-29 11:30:52 -07:00
blujai831 e8fc5b600c
Implement throwing. 2025-03-29 11:13:11 -07:00
blujai831 a2ebebd82b
Use interact button instead of action buttons to pick up object. 2025-03-29 02:49:41 -07:00
blujai831 3463e09994
Test and refine carrying item code. 2025-03-29 02:44:10 -07:00
blujai831 09b25cf945
Iterate upon controls. 2025-03-29 02:12:43 -07:00
blujai831 147806124b
Fix unintuitive behavior of wall jump. Also fix jump sound always being interrupted by immediate landing sound. 2025-03-28 22:40:54 -07:00
blujai831 e08206c7c8
Initial prototype of character motion. 2025-03-28 19:02:51 -07:00