Commit Graph

12 Commits

Author SHA1 Message Date
blujai831 7314d5081a
In gameplay camera, distinguish turning lerp speed from righting lerp speed. Reduce righting lerp speed. 2025-04-04 17:56:35 -07:00
blujai831 27196f752a
Adjust lerp weights in gameplay camera: notably, when turning to look at the target, do not lerp at all. 2025-04-04 17:26:11 -07:00
blujai831 85b2d76138
Increase analog look sensitivity. Fix analog look sensitivity going unused. 2025-04-01 20:22:21 -07:00
blujai831 6287e74ba5
Do not make the camera jump around trying to find the character when only the character's feet are hidden. 2025-03-30 17:08:55 -07:00
blujai831 b5a2309e6b
Prevent gameplay camera from getting stuck on walls. 2025-03-30 16:51:31 -07:00
blujai831 6fced07e67
Fix some camera issues by only using gimbal margin to restrict voluntary camera movement, not automatic camera movement 2025-03-30 15:39:53 -07:00
blujai831 5ef367cac2
Improve camera responsiveness by following one frame ahead laterally and 20 frames ahead vertically -- the latter to improve vantage when jumping or taking springboards. 2025-03-30 15:35:16 -07:00
blujai831 fae190fc53
Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
blujai831 839da45d6d
Enable triplanar UV1 on map materials so as to preview them. 2025-03-30 11:04:31 -07:00
blujai831 73a28b6f96
Create new materials in Material Maker. 2025-03-29 18:32:34 -07:00
blujai831 0513c3a3a6
Disable mouse controls when the game window is embedded in the editor 2025-03-29 11:30:52 -07:00
blujai831 09b25cf945
Iterate upon controls. 2025-03-29 02:12:43 -07:00