Commit Graph

16 Commits

Author SHA1 Message Date
blujai831 50bdf9a044
Fix wall-slide state falling through floors 2025-03-31 09:32:10 -07:00
blujai831 1d4dc4b0d4
Make some more textures 2025-03-30 22:22:06 -07:00
blujai831 ef18512dc5
Switch back to compatibility renderer 2025-03-30 16:22:25 -07:00
blujai831 ce466e7fb5
Fix wrong orientation on TestStick's launch-while-holding state 2025-03-30 16:04:38 -07:00
blujai831 96e4a109a5
Refine springboard model, springboard code, and launch state code. 2025-03-30 15:08:04 -07:00
blujai831 fae190fc53
Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
blujai831 839da45d6d
Enable triplanar UV1 on map materials so as to preview them. 2025-03-30 11:04:31 -07:00
blujai831 a91aa22f68
Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
blujai831 f2559cac32
Respect Godot's arbitrary decision to move things around 2025-03-29 11:43:44 -07:00
blujai831 e8fc5b600c
Implement throwing. 2025-03-29 11:13:11 -07:00
blujai831 8b6cae07c8
Reorganize project hierarchy to keep all test assets in test directory 2025-03-29 09:55:22 -07:00
blujai831 a2ebebd82b
Use interact button instead of action buttons to pick up object. 2025-03-29 02:49:41 -07:00
blujai831 3463e09994
Test and refine carrying item code. 2025-03-29 02:44:10 -07:00
blujai831 09b25cf945
Iterate upon controls. 2025-03-29 02:12:43 -07:00
blujai831 e08206c7c8
Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
blujai831 d902b4a4a8
Model test map 2025-03-22 21:37:19 -07:00