Commit Graph

18 Commits

Author SHA1 Message Date
blujai831 0ad77a03ec
Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45. 2025-04-01 12:46:01 -07:00
blujai831 5d45119a26
Add more test geometry to the test map 2025-04-01 12:10:45 -07:00
blujai831 50bdf9a044
Fix wall-slide state falling through floors 2025-03-31 09:32:10 -07:00
blujai831 1d4dc4b0d4
Make some more textures 2025-03-30 22:22:06 -07:00
blujai831 ef18512dc5
Switch back to compatibility renderer 2025-03-30 16:22:25 -07:00
blujai831 ce466e7fb5
Fix wrong orientation on TestStick's launch-while-holding state 2025-03-30 16:04:38 -07:00
blujai831 96e4a109a5
Refine springboard model, springboard code, and launch state code. 2025-03-30 15:08:04 -07:00
blujai831 fae190fc53
Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
blujai831 839da45d6d
Enable triplanar UV1 on map materials so as to preview them. 2025-03-30 11:04:31 -07:00
blujai831 a91aa22f68
Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
blujai831 f2559cac32
Respect Godot's arbitrary decision to move things around 2025-03-29 11:43:44 -07:00
blujai831 e8fc5b600c
Implement throwing. 2025-03-29 11:13:11 -07:00
blujai831 8b6cae07c8
Reorganize project hierarchy to keep all test assets in test directory 2025-03-29 09:55:22 -07:00
blujai831 a2ebebd82b
Use interact button instead of action buttons to pick up object. 2025-03-29 02:49:41 -07:00
blujai831 3463e09994
Test and refine carrying item code. 2025-03-29 02:44:10 -07:00
blujai831 09b25cf945
Iterate upon controls. 2025-03-29 02:12:43 -07:00
blujai831 e08206c7c8
Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
blujai831 d902b4a4a8
Model test map 2025-03-22 21:37:19 -07:00