3D platformer in the vein of SEGA's Sonic Adventure.
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blujai831 b82fc22498
Clarified purpose of _set_weather.
2024-02-13 10:51:15 -08:00
audio Initial untested prototype of AmbienceInterpolator, a class for crossfading between audio streams in an array representing different stages or magnitudes of the same general category of ambience. 2024-02-13 10:26:41 -08:00
fx Clarified purpose of _set_weather. 2024-02-13 10:51:15 -08:00
shaders I've decided shader globals shouldn't be initialized in their respective shaders because their initial values are specified in the project config. 2024-02-13 10:22:03 -08:00
ui Some uid's mysteriously decided to change. 2024-02-13 10:20:17 -08:00
util Changed project organization somewhat: instead of having an autoload directory, autoloads will be sorted into directories based on what they do. Wait is basically a utility class, so it goes in util. 2024-02-13 10:25:13 -08:00
.gitattributes Initial commit. 2023-12-27 12:10:40 -08:00
.gitignore Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
LICENSE.txt Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
icon.svg Created Godot project. 2024-01-02 12:13:14 -08:00
icon.svg.import Created Godot project. 2024-01-02 12:13:14 -08:00
project.godot Changed project organization somewhat: instead of having an autoload directory, autoloads will be sorted into directories based on what they do. Wait is basically a utility class, so it goes in util. 2024-02-13 10:25:13 -08:00