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stick-the-quick
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3D platformer in the vein of SEGA's Sonic Adventure.
31
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blujai831
b82fc22498
Clarified purpose of _set_weather.
2024-02-13 10:51:15 -08:00
audio
Initial untested prototype of AmbienceInterpolator, a class for crossfading between audio streams in an array representing different stages or magnitudes of the same general category of ambience.
2024-02-13 10:26:41 -08:00
fx
Clarified purpose of _set_weather.
2024-02-13 10:51:15 -08:00
shaders
I've decided shader globals shouldn't be initialized in their respective shaders because their initial values are specified in the project config.
2024-02-13 10:22:03 -08:00
ui
Some uid's mysteriously decided to change.
2024-02-13 10:20:17 -08:00
util
Changed project organization somewhat: instead of having an autoload directory, autoloads will be sorted into directories based on what they do. Wait is basically a utility class, so it goes in util.
2024-02-13 10:25:13 -08:00
.gitattributes
Initial commit.
2023-12-27 12:10:40 -08:00
.gitignore
Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait.
2024-01-02 19:34:41 -08:00
LICENSE.txt
Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait.
2024-01-02 19:34:41 -08:00
icon.svg
Created Godot project.
2024-01-02 12:13:14 -08:00
icon.svg.import
Created Godot project.
2024-01-02 12:13:14 -08:00
project.godot
Changed project organization somewhat: instead of having an autoload directory, autoloads will be sorted into directories based on what they do. Wait is basically a utility class, so it goes in util.
2024-02-13 10:25:13 -08:00