stick-the-quick/test
blujai831 ef54e30784
Fix around half the map textures being 2048x2048 (they should be 256x256)
2025-04-08 21:51:03 -07:00
..
blender_test_map.blend Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45. 2025-04-01 12:46:01 -07:00
blender_test_map.blend.import Reorganize project hierarchy to keep all test assets in test directory 2025-03-29 09:55:22 -07:00
blender_test_map.blend1 Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45. 2025-04-01 12:46:01 -07:00
blender_test_map.tscn Fix around half the map textures being 2048x2048 (they should be 256x256) 2025-04-08 21:51:03 -07:00
pick_up_item.gd Use interact button instead of action buttons to pick up object. 2025-03-29 02:49:41 -07:00
pick_up_item.gd.uid Test and refine carrying item code. 2025-03-29 02:44:10 -07:00
prototype_player_character_controller.gd Iterate upon controls. 2025-03-29 02:12:43 -07:00
prototype_player_character_controller.gd.uid Iterate upon controls. 2025-03-29 02:12:43 -07:00
script_test_environment.gd Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
script_test_environment.gd.uid Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
test_stick.tscn Fix wall-slide state falling through floors 2025-03-31 09:32:10 -07:00