blujai831
  • I use this Forgejo instance to host projects which it would be impolite and/or impossible to host on Radicle.

  • Joined on 2024-06-10
blujai831 pushed to dev at blujai831/stick-the-quick 2025-04-01 20:22:32 -07:00
85b2d76138 Increase analog look sensitivity. Fix analog look sensitivity going unused.
blujai831 pushed to dev at blujai831/stick-the-quick 2025-04-01 15:15:38 -07:00
c75c8e094c Increase default top ground speed to create a more perceptible difference between slope climbability at low versus high speed.
blujai831 pushed to dev at blujai831/stick-the-quick 2025-04-01 12:46:19 -07:00
0ad77a03ec Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45.
846f327a22 Prevent unrealistic climbing by modulating ground acceleration by ground plane horizontality
91ead7fb5c Make hang state resolve faster
5d45119a26 Add more test geometry to the test map
50bdf9a044 Fix wall-slide state falling through floors
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blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 22:22:44 -07:00
1d4dc4b0d4 Make some more textures
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 17:16:49 -07:00
3b0b3bbaf4 Make skidding happen less often.
6287e74ba5 Do not make the camera jump around trying to find the character when only the character's feet are hidden.
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blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 16:51:42 -07:00
b5a2309e6b Prevent gameplay camera from getting stuck on walls.
8fc34c825b Always count true ground as ground regardless of orientation (no wall-jumping off the floor of the level). Do not consider ceilings walls either.
aa5b6db5af Reduce minimum slope considered steep enough to slide down
ef18512dc5 Switch back to compatibility renderer
ce466e7fb5 Fix wrong orientation on TestStick's launch-while-holding state
Compare 5 commits »
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 15:40:01 -07:00
6fced07e67 Fix some camera issues by only using gimbal margin to restrict voluntary camera movement, not automatic camera movement
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 15:35:29 -07:00
5ef367cac2 Improve camera responsiveness by following one frame ahead laterally and 20 frames ahead vertically -- the latter to improve vantage when jumping or taking springboards.
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 15:14:12 -07:00
ce77112c20 Make springboard shrink back down much faster.
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 15:08:16 -07:00
96e4a109a5 Refine springboard model, springboard code, and launch state code.
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 13:33:45 -07:00
fae190fc53 Implement untested springboard launch state for character. Fix coyote time too short on wall slide state.
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-30 13:31:44 -07:00
49260483e9 Commit changes made automatically by Godot
839da45d6d Enable triplanar UV1 on map materials so as to preview them.
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blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-29 23:11:49 -07:00
ce7a3495b8 Add another wood texture
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-29 22:55:05 -07:00
6bc4031993 Create foliage and wood textures
21c26c3681 Make grass and ice materials
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blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-29 21:56:55 -07:00
a91aa22f68 Commit mysterious changes made automatically by Godot
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-29 18:33:05 -07:00
952a42d3a0 Switch to forward+ rendering
73a28b6f96 Create new materials in Material Maker.
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blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-29 12:58:19 -07:00
0c4bd606de Delete map textures in preparation to use Material Maker instead of hand-rolling textures.
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-29 11:45:18 -07:00
74e4e47a68 Fix incorrect syntax when using NodePath for property paths
f2559cac32 Respect Godot's arbitrary decision to move things around
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blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-29 11:31:05 -07:00
0513c3a3a6 Disable mouse controls when the game window is embedded in the editor
blujai831 pushed to dev at blujai831/stick-the-quick 2025-03-29 11:13:23 -07:00
e8fc5b600c Implement throwing.